AI Insights · Timothy · October 2023
Top 5 Battlefield Commander Games on Android in Africa Q3 2023
In Q3 2023, leading battlefield commander games on Android in Africa showcased varied performance trends in weekly downloads, revenue, and active users. Sensor Tower provides detailed insights into these metrics.
The third quarter of 2023 witnessed intriguing performance trends among the top 5 battlefield commander games on the Android platform in Africa. Here’s a closer look at the weekly downloads, revenue, and active users for these games, with data courtesy of Sensor Tower.
Clash Royale from Supercell saw its weekly revenue fluctuate, peaking at approximately $8.4K in early August and again at $8.2K in early September. Weekly downloads for the game varied, with the highest being around 9.9K at the end of June. The game’s active user base showed a slight decline, starting from 469K in late June to about 371K by the end of September.
انتقام السلاطين by ONEMT experienced a significant drop in weekly revenue from $20.3K at the end of June to around $3.9K by the end of September. Weekly downloads remained relatively stable, hovering around 500, although a notable dip to 374 occurred in mid-September. Active users also showed a downward trend, decreasing from 75K in late June to 57K by the end of September.
TFT: Teamfight Tactics from Riot Games had a more modest revenue performance, with a peak of about $2.5K in mid-July. Weekly downloads were generally low, with a high of 1.2K in mid-July. The game’s active user count remained steady, averaging around 7.5K throughout the quarter.
Valor Legends: Idle RPG by Century Games saw its highest weekly revenue in mid-September at approximately $1.8K, but then sharply declined to $232 by the end of the month. Downloads were inconsistent, with a notable peak of 670 in early September, but several weeks registered no new downloads. Active users fluctuated, peaking at 2.7K in mid-August but dropping to around 1.8K by the end of September.
Might & Magic: Era of Chaos from Ubisoft Mobile Games saw a varied revenue performance, peaking at $1K in mid-August and again at $991 by the end of September. Downloads were minimal, with a few minor peaks such as 74 in mid-August. Active users remained relatively low, averaging around 120 throughout the quarter.
For more detailed insights and comprehensive data, visit Sensor Tower.